Game Strategy

About the Game Strategy category (1)
Concrete info: top 100 with RL/ policy gradients ( 2 3 ) (40)
What are the benefits of using your own pathfinding? (6)
Do the top players use ML? ( 2 ) (29)
Multithreading concept (2)
Odd or Interesting replays ! here's one (4)
"Up close and personal" code returning 'None'? (3)
What to look for while creating a Hit Map array? + Collision query (1)
Attack and retreat tactic (3)
New Ships not responding to commands for 4 turns? (2)
How to prevent ship clumping on to planets? (3)
Why you should ALWAYS optimize your code (2)
What does getOwner return? (6)
How to detect which players are still alive (4)
Attacking planets (2)
Speeding up Python bots (17)
Imitation is the sincerest form of flattery, they say (11)
Why does the starter Javascript bot timeout? (1)
Ships always go to center, please advice (3)
How to navigate to docked ships (4)
Bot Movement Questions (2)
How to download the log file of games played on Halite2 server with other players (3)
Why are x velocity and y velocity deprecated? (9)
Getting ship loss counts (4)
How do you get the game state before sending your bot name? (2)
Python Timeouts (3)
How do you attack players/planets? (python) (4)
Is the turn timeout counter publicly accessible? (5)
How to make multiple ships move at a time (python starter bot) (5)
Replay json Schema for training ML features (3)